package com.thecherno.rain.level;

import java.util.Random;

public class RandomLevel extends Level {
	
	private static final Random random = new Random();

	public RandomLevel(int width, int height) {
		super(width, height);
	}

	protected void generateLevel(){
		for (int y=0; y<height; y++){
			for (int x=0; x<width; x++){
				tilesInt[x + y * width] = random.nextInt(4);
			}
		}
	}
}
